in trustful partnership with

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Social eLearning
with carefully curated content
and supportive facilitation.

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The best learning is the ambition of several people, trying to reach a joint goal. It is a social process.

Learning needs constant shift of focus from theory to practice. It is a process over time.

Learning needs guidance by and a relationship to a trainer. It needs facilitation .

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A preview of our learning media

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How to use tingtool for eLearning

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Just as learning needs facilitation tingtool also needs the supervision of an experienced trainer who provides the following elements as a service to the participants.

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  • A teachers first service is dividing a wide landscape of an entire discipline into units that make sense and creating titles that trigger the participants curiosity.
  • Defining a goal for these units is another important and sometimes difficult job, that trainers do, to get a chance of evaluating success.
  • Trainers also set a time goal to ensure momentum and avoid constant postponing
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Creating a text about the project in its entirety has several purposes:
a) It serves as an introduction and as a summary.
b) It defines possible boundaries, and distinctions to related topics.
c) It explains the purpose

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Breaking down the still rather wide field of a learning project into topics is the next service the trainer is providing. Topics can be theoretical knowledge, executable practices or exercises, examples, case studies and pretty much anything you would expect in a class on a certain topic.

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The trainers encourage a dialogue about the content by asking systemic questions concerning both the content and the participants.
While the learning process moves on, facilitators add more content and change the leading questions.

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The so called boards are spaces, where the facilitators provide learning content. It is like a black board in school, a white board in a meeting room or a flipchart. The boards can contain text, images and videos.

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Participants discuss and express their thoughts, insights and questions through the comments they write. They can refer to each other and to the content they get

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Tings are events that structure the learning process over time. Tings are milestones in the journey such as face-to-face-workshops, online seminars, meetings of sub-groups, due dates etc.

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Our growing pool

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  • Team-Responsibility („All in one Hand“)
  • Delegation Poker Feedback (Rules & Techniques)
  • Physical Performance
  • Tuckman Team Development
  • Goleman Leadership-Styles
  • Black Box Model
  • Role Canvas
  • Complexity (VUCA Context)
  • Moving Motivators
  • RASCI – Matrix
  • OKRs (Objectives & Key Results)
  • Post-heroic Leadership
  • SMART Goals
  • Drexler Sibbet Teambuilding Model
  • Motivation (Dan Pink)
  • Followship
  • Systematic Garbage Collection (Malik)
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  • Question-Techique
  • Coaching-Concept „GROW“
  • Brainstorming (Rules & Techniques)
  • Peer Consulting
  • Triangle-Exercise
  • Cynefin-Model
  • Systemic Constellations
  • Self Organization
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  • Team-Responsibility („All in one Hand“)
  • Delegation Poker Feedback (Rules & Techniques)
  • Physical Performance
  • Tuckman Team Development
  • Goleman Leadership-Styles
  • Black Box Model
  • Role Canvas
  • Complexity (VUCA Context)
  • Moving Motivators
  • RASCI – Matrix
  • OKRs (Objectives & Key Results)
  • Post-heroic Leadership
  • SMART Goals
  • Drexler Sibbet Teambuilding Model
  • Motivation (Dan Pink)
  • Followship
  • Systematic Garbage Collection (Malik)
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  • Wish-Box
  • Recruiting Barbecue
  • Creative Workspace
  • Homeoffice
  • Development Day
  • Quarantine
  • Working Out Loud
  • Job Rotation
  • Failure Night (F**k-Up Night)
  • Organizational Energy
  • Five Dysfunctions of a Team (Lencioni)
  • Knowledge Management
  • Conflict Management
  • Company Values
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  • Integrative Decision Making
  • Consultation
  • Tetralemma
  • Konsent
  • Facilitation
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  • Design Thinking
  • SIT-Method
  • Lean Start-Up-Methodology
  • Hackathon
  • Cow Business
  • Minimum Viable Product
  • Scamper-Method
  • Radical Game
  • Digital Strategy Canvas
  • Co-Creation
  • Meta Trends
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  • Peer Recruiting
  • Relative Goals
  • Communities of Practice (Guilds)
  • Exemplary Companies
  • Peach (Decentralization)
  • Holacracy
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  • Adaptionskurve
  • Kata Coaching
  • Change Theory (4 Rooms)
  • Viral Change
  • Experiment Design
  • Fearless Journey
  • Encapsulation
  • Legitimization
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  • Business Model Canvas
  • Offsite
  • Sparrings
  • No-Email-Day
  • No-Meeting-Week
  • World Cafe
  • App Space
  • Mind Mapping
  • Brainwalking
  • Six-Thinking-Hats
  • Lego Serious Play
  • Fish-Bowl-Discussions
  • Communication Matrix
  • Presentation Skills
  • Talanoa
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  • Improvisational Theatre
  • Mindfulness
  • Mentoring
  • Getting Things Done
  • Spiral Dynamics
  • Eisenhower-Matrix
  • Neurologic Levels (Dilts Pyramid)
  • Stakeholder Analysis (Sociogram)
  • Intuition & Empathy
  • Paretos Law (80-20-Principle)
  • Simplify Toolbox
  • Ikigai
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  • Value Proposition Canvas
  • Validation Board
  • Personas
  • Usability Dinner
  • Kill your Darlings
  • Prototyping
  • Kano Method
  • Digital Listening (Social Media Strategy)
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  • Participants Topics (Max Mustermann)
  • Principles & Collaboration
  • Ideas and suggestions
  • Crazy Box
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Dynamic developed pool of topics

Of course this list of learning projects and their content is just a starting point for a selection process. Projects and topics can be added or removed.

Create your own private sub-projects

Also we recommend that in big learning communities smaller peer groups (10 people) create sub-projects for just themselves to discuss individual learning needs, progress, failures and coaching issues.

Share sub-projects with others

Additionally all participants can create their own topics and share them with other participants.

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You want to see more?

29€ / month

Minimum term: 12 months